Japanese ANIME Story_e-Book

$13.99

Product details

  • Title : Japanese ANIME  Story

  • Author : Seo hyun woong

  • ASIN ‏ : ‎ B0F8wX5468

  • Publication date ‏ : ‎ May 15, 2025

  • Language ‏ : ‎ English

  • File size ‏ : ‎ 10.10 MB

  • Simultaneous device usage ‏ : ‎ Unlimited

  • Text-to-Speech ‏ : ‎ Enabled

  • Screen Reader ‏ : ‎ Supported

  • Enhanced typesetting ‏ : ‎ Enabled

  • X-Ray ‏ : ‎ Not Enabled

  • Word Wise ‏ : ‎ Enabled

  • Print length ‏ : ‎ 326 pages

  • ISBN ‏ : ‎ 9791141523887

Description

Hello, I am Seohyeon Woong, an author from the Japanese specialty bookstore “MeeNii”. We often try to define cultures by borders and seek identity within them. However, culture is like water flowing beyond borders, continuously influencing and being influenced by each other without staying in one place. The cultural relationship between Korea and Japan, especially through animation exchange, is a perfect example of this fluidity. The introduction of Japanese animation to Korea starting in the 1960s was not merely the import of foreign content. It was a cultural phenomenon that shaped the imagination of a generation, inspired creativity, and sometimes sparked social debates. While it is widely known that Korean animations like ‘Robot Taekwon V’ were inspired by Japanese works, the depth and breadth of that influence are far more extensive than one might think.

We aim to revisit Japanese animations from the black-and-white TV era, when parents gathered with neighborhood kids to watch cartoons, to those enjoyed by today’s MZ generation. By minimizing technical jargon and complex theories, I hope to guide this journey in a language that everyone can easily understand. Let us begin the journey to discover another aspect of Korean culture through the lens of Japanese animation.

Thank you.


CONTENTS

Foreword

. The History and Background of Japanese Animation 

   – The Origins of Japanese Animation (1910-1920s)

   – Wartime Propaganda Animation (1930-1945)

   – The Rise of Toei Animation and Osamu Tezuka (1950-1960)

   – The Dawn and Growth of TV Animation (1960-1970s)

   – Structural Characteristics and Development of the Japanese Animation Industry

. The Introduction of Japanese Animation to Korea

   – Historical Context of Korea-Japan Cultural Exchange

   – Unofficial Entry Routes of Early Japanese Animation

   – Broadcasting Regulations and Cultural Resistance

   – Socio-cultural Background of Japanese Animation Reception in Korea

. Early Broadcast of Japanese Animation in Korea 

   – Analysis of Major Broadcast Works since the 60s

   – Reactions and Acceptance in Korean Society at the Time

   – Cultural Impact and Generational Significance

. The Spread of Japanese Animation and Formation of Fandom 

   – Analysis of Major Broadcast Works since the 80s

   – Role of Video Rental Shops and Cable TV

   – University Animation Clubs and Fandom Culture

   – Opening of Japanese Pop Culture and Its Impact

. Acceptance of Japanese Animation in the Digital Age 

   – Influence of the Internet and Streaming Services

   –  Analysis of Popular Works since the 2000s

   – Differences in Acceptance Patterns by Generation

. Theatrical Releases and Modern Trends 

   –  Analysis of Major Works

   – Characteristics of Japanese Animation Reception Since Then

   – Reception Patterns of Theatrical Japanese Animation

   – Acceptance of Japanese Animation in the Digital Era

   – Future Prospects for Korea-Japan Animation Exchange

. Introduction to Major Creators and Studios 

 – Osamu Tezuka (November 3, 1928 – February 9, 1989)

 – Hayao Miyazaki and Studio Ghibli

   – Makoto Shinkai

   – Mamoru Hosoda and Studio Chizu

   – Reiko Ueda and Science Saru

. Technological Advances and Production Processes

   –  Traditional Animation Production Techniques

   – Introduction and Changes with Digital Technology

   – Production Processes of Modern Japanese Animation

   – New Technological Trends and Future Outlook

. Global Influence and Cultural Significance 

   – Japanese Animation in the Global Market

   – Global Fandom and Communities

   – Cultural Exchange and Impact

   – Future Prospects and Challenges

   – Conclusion

Copyright Information 

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